This is lovely work and I really want to use this for my group, but it's missing the first half of the dungeon. [http://dndadventurersleague.org/death-house-and-the-dd-adventurers-league], Haunted One Background Items taken from the house arent replaced, nor are undead that are destroyed. It contains three gold rings (worth 25 gp each) and a thin platinum necklace with a topaz pendant (worth 750 gp). Spells of 1st level or higher are automatic successes, so long as they can logically be used to surpass an obstacle is an instant success. Theres more to it than that, but thats a decent summary of the background info. Summary: Max goes sheet white, like Steve's said something horrible, like he said something bad. Join. They are fearsome agents of, island domain. The grid is 1.25", not 1", though. In fact, Strahd hated this obsessive cult. :( EDIT: As u/Apprehensive-Neat-68 has pointed out, Strahd shouldn't have access to a revivify spell. The cult was ecstatic thinking that their rituals worked. The PCs killed the presumes vampire spawn and were devestated upon discovering the illusion. Death House also lends itself really well to this kind of exploration, unlike many other parts of CoS (it's small and each room is very distinct). Locked Door The door to area 20 is held shut with a padlock. The only issue the group had was with the specter. A PC hears footsteps descending from the attic and stopping outside of their door before moving away to the library. The mindlessly repeat any or all of the following phrases as they attack the PC's: "Beautifu. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Red silk drapes cover the windows, and a tapestry depicting hunting dogs and horse-mounted aristocrats chasing after a wolf hangs from an iron rod bolted to the south wall. The dungeon level underneath. Each has its own art. Cookie Notice Leader: Thuranni, Regalport (Lhazaar Principalities) There are grid and non-grid maps for the players, and a map for the Dungeon Master. A character standing next to the mound can discern its true nature with a. These areas are dusty and drafty, everything within them is old and draped in cobwebs, and the floorboards groan underfoot. The children died of starvation centuries ago after their insane parents locked them in the attic and forgot about them. Curse of Strahd: Reliquary Relics Warning: Death House Spoilers Ahead! 3 blank books with black leather covers (worth 25 gp each). Life can create things of exquisite beauty. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. The tunnels are 4 feet wide by 7 feet high with timber braces at 5-foot intervals. Curse of Strahd was written by Jeremy Crawford, Laura Hickman, Tracy Hickman, Adam Lee, Christopher Perkins, Richard Whitters, and was published by Wizards of the Coast in 2016. Characters who search the dollhouse and, They are small and scared, yet innocent children. The party was stacked with healing so they were thankfully able to keep reviving their downed comrades, but the fight was still a very close call. This title was added to our catalog on August 18, 2018. Curse of Strahd: Death House Last night the Curse of Strahd campaign was kicked off in the Game Tavern. She speaks unkindly of Walter and the nursemaid, and writes off Rose and Thorn as bothersome nuisances. She is vulgar to a fault, and speaks in a hissing, gurgling voice. Do you have any opinions or scenarios to share. The dumbwaiters rope-and-pulley mechanism can support 200 pounds of weight before breaking. Characters searching the footlocker find a folded cloak of protection, a small wooden coffer (unlocked) containing four potions of healing, a chain shirt, a mess kit, a flask of alchemists fire, a bullseye lantern, a set of thieves tools, and a spellbook with a yellow leather cover containing the following wizard spells: 1st level: disguise self, identify, mage armor, magic missile, protection from evil and good, 2nd level: darkvision, hold person, invisibility, magic weapon, A small, mummified, yellow hand with sharp claws (a goblins hand) on a loop of rope, A dagger with a rats skull set into the pommel, An 8-inch-diameter varnished orb made from a nothics eye, A folded cloak made from stitched ghoul skin, A cracked egg containing the remains of a skeletal infant dragon, A wooden figurine of a black knight bearing the emblem of a rose, A 6-inch-tall wooden figurine of a mummy, its arms crossed over its chest, An iron pendant adorned with a devils face, A small chunk of amber resin that exudes an evil aura. Originals can be found here:https://prints.mikeschley.com/p678546160/h61fadc4d#h61fadc4d, /gs_flipbook/flip.php?xml=/demo_xml/250210.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/250210-sample.pdf, Customers Who Bought this Title also Purchased, These are awesome maps! It cant be detected or opened until the characters approach it from the underside (see area 32). Upon emerging from the house, the characters advance to 3rd level. To count as a sacrifice, a creature must die on the altar. I'm thinking running it in six sessions of three hours each. If freed, he stumbles down the darkened corridors, babbling madly before fading from being. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. Theyre colorful, but use a pallet that emphasizes the dreary, abandoned building that was once the Durst familys home. The wind's howling increases as he turns his gaze down toward the village of Barovia. Grotesque. Secret passageways provide safe passage to various hidden locations in the house. At your discretion, this can serve as an obstacle. Hopefully this will continue and allow for milestones to be used in Adventurers League games. So close, that when we went over it after that session a few players questioned if a party of four wouldve been successful if I didnt pull (theoretical) punches against them. Available in hi-res format for print I will be volunteering to play for our FLGS (friendly local gaming store) that night, and so Ive put together a lot of notes to help myself when running the game. The 1.25" grid is, I have found, a better scale with modern miniatures and tends to make the map feel more believable and less crowded. I wish I could do what all fathers do and tell you that monsters arent real. If the characters achieved 4 successes before 3 failures, all make it outworse for wear, and forced to carry in their hearts this hellish night forevermore. The hook to get you into the house is to find a baby and . If one of the ghosts possesses a character, allow the player to retain control of the character, but assign the character one of the following flaws: One must die! they chant, over and over. You've got to get from location 38 to location 32 in the basement (assuming you even know location 32 exists). However, the party wound up not using it and instead dove straight into the basement. rather than it being all or nothing. Death House Adventure Upper Hall Unlit oil lamps are mounted on the walls of this elegant hall. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. Should the players ask her what she did to Walter, she invites them to descend further into the basement and see for themselves.. The paladin will investigate and find nothing mystical beyond it being a little scared and hungry, and I know my players well enough to know theyll want to keep it. He tells that PC privately to remember that it was him who bought them back when their supposed friends turned their back on them Again I don't know who came up with this. At night, the character can spend 1 hit die to move through solid objects as though they were difficult terrain. The final page reads: [He/She] pulled the book down off the shelf and began to read, unaware of the creature that watched [him/her] from the shadows. Vistani NPCs. " Bound by Fate If Rendar the barbarian uses his +8 Athletics to leap a chasm, he cannot use Athletics again to lift a boulder later in the challenge; he must find a different solution with a different skill. It was a tough fight, but tactical combat made the on paper fight scarier than the real thing. This is the only way. Their options are to travel toward Barovia or travel in the other direction and wind-up where they appeared. Keep Rose and Thorn safe, and dear Walter close to your breast. Death House isn't the first free adventure for 5th edition that has been shared by WotC, but it is much longer than the other ones. The skeletons on the wall are harmless dcor. The notes are geared toward Adventurers League play, but are relevant to anyone preparing to run the adventure. Subscribe to get the free product of the week! The fact that the combat is carried by the story is a testament to how great it is. They regarded Strahd von Zarovich as a god, but he dismissed them and later destroyed them when they killed a party of adventurers, but the house lived on, luring people toward it. Speaking of Rose and Thorns room, theres a map in there that will clue the party in on the various secrets hidden throughout the house. Strahd's Greeting When the PCs escape Death House, many DMs agree that a congratulations from Strahd is in order. I think its a great backstory, and the story is told in bits and pieces to the party as they explore the house. I think not. In the well, a skeleton has been roused from its slumber, and grapples the last character that moves through this chamber. Our ever-adventurous eight (the original "Fab-5", Ireena, Ismark and "Flaps") have found themselves in the lower dungeon of what the locals call "Death House", where our party has just splashed under the portcullis and entered the Ritual . Tokens of Horror Volume 1 : Curse of Strahd - Death House - 16 Custom Hand drawn horror themed tokens for use in your Curse of Strahd Campaign. The marks bearers left Aerenal after the conflict that wiped out the Mark of, 6. Cookie Notice A search of the room evidences no indication of any other creature. ;). "Well," Steve says blandly, "fuck." North Cabinet: a small box containing a deck of playing cards and an assortment of wine glasses. To count as a sacrifice, a living creature must die on the altar. The characters skin is cold and clammy to the touch. A cistern on the roof used to, 17. Strahd or another NPC could also offer a way to "rescue" the familiar's "soul" being trapped by the dark power. If the characters make the sacrifice, the cultists fade away, but their tireless chant of He is the Ancient. Tribality Publishing takes our best received content and ideas and develops books. Family Crypts Several crypts have been hewn from the earth. Characters who descend the stairs and follow, - Sources->Eberron: Rising from the Last War, Principalities) Elves have carried the Mark of Shadow for thousands of years. Agreed. Set in the Ravenloft campaign setting, the module revolves around the vampire Strahd von Zarovich and the Demiplane of Dread that serves as his prison. Yet, its not the story itself thats the ingenious part. Fixed now. D&D: Strixhaven: A Curriculum of Chaos Releases Today! While I did my original read-through in the book, I used the handouts provided in the Roll 20 version (thanks again!) The way to the basement but, "aren't supposed to go down there". The formatting separates different aspects of the houses dangerous transformation into bullet points. Most likely there will be no sacrifice, which will anger the illusory cultists. These products were created by scanning an original printed edition. My beloved Elisabeth, I am sure, feels it too, for she tosses and turns in our bed and awakes with her forehead slick with sweat. In it, Strahd used an illusion to make an NPC important to the PCs look like a vampire spawn and had them attack people. The shadows kicked the partys ass, but it felt good throwing those back on the party after they used one against me for the majority of their last campaign. A character possessed by the ghost of Rose or Thorn wont willingly leave Death House or the dungeon below it. Characters who search the walls for secret doors or otherwise inspect the paneling can, with a. "; and "Look not upon us". Came out of the printer very nicely (A4) and came together like a charm. The formatting is quite rough, but the largest flaw is by far the encounter balance. The childrens room contains a dollhouse that is a to-scale version of the house. The only exception is area 38, which has a 16-foot-high ceiling supported by stone pillars. I initially gave the group the option of either starting at level 3 or running Death House at level 1. Beware: turn back now if you dont wish to see a ton of spoilers! Will be using the maps real soon on our "one-shot Durst Manor". I like the idea of a short rest giving back to every class/subclass some of its currency (spell slots, ki points, superior dice, channel divinity, bardic inspiration, etc.) Other characters, however, can still use Athletics for obstacles. /u/MandyMod, Fleshing out Curse of Strahd, Part 2: Entering Barovia and Streamlining Death House. Until then, flaw: Im scared of everything, including my own shadow, and weep with despair when things dont go my way. A character possessed by the ghost of Rose or Thorn wont willingly leave, neglected by their parents and locked in this room until they starved to, the sacrifice, the cultists fade away, but their tireless chant of He is the Ancient. Thats not a bad thing, mind you. It is titled Song for Elizabeth., A handwritten, partially burnt note sits beside it; it reads Bulwartons words can open the way., (The red-covered fake book that opens the secret door is titled An Architects Art, and is written by Archibald Bulwarton.). All in all, we had a fun time withDeath House. Curse of Strahd: Death house A soundscape for the basement area of the Death House in Barovia. I also appreciated the way u/dragnacarta introduced Strahd to the PCs in Twice Bitten. A successful DC 15 Wisdom (Perception) check reveals an absence of. I almost wonder if maybe you could solve the complexity issue they seem to be worried about by setting parameters and requiring the player to pick a single animal they can change to, with the ability to add additional forms and from a broader Big, big same - I just want to see if they apply that principle in the next Rogue draft. It allows you to print an image across multiple sheets of paper. Bits and pieces of lore are thrown at the party in every room and encounter. Some skill checks suggested by the players might include: The room has become heavily obscured by an unnatural black fog. I must confess, my nights as of late have been sleepless. Sure its a slow creature, but just one of their attacks is enough to demolish a 2nd-level character. Not to mention the fact that we had multiple near-TPKs during these first 2 sessions. "He doesn't mean that," Eddie says kindly, soothing in a way that doesn't suit the setting, the blood in Steve's eyes, the smudged chalk sigils on the floor. I really do appreciate all the critiques. Those poor lads heart rates have been sky-high ever since they squared-off against theanimated armor. . All of which is great for a romp in a haunted house. I'd like to credit the creative mind behind it. We are immortal"; and "Help us live forever.". The rooms of the house are modified in the following ways: Players never know the number of successes necessary to win the challenge, but it is always weighed against three failures. Death House has put all its remaining energy to afflict its prey with a powerful phantasmal force spell (no saving throws required). Eleint 27, 1489DR - The Fading (September) After barely surviving the horrors of Death House, the adventurers seek food, rest, and refuge. Dungeon master guide and advice with the level. All in all, I think this was a huge weak-spot in what is a flavorful and cool adventure, but lets get into some of the specific fights. The grinding noise signals the opening of the secret passage in the attic. A smiling doll in a lacy yellow, 30. Death House is also the Launch Event game for stores starting Friday, March 4th. . View only Complete list of every named creature with an accociated statblock as written in the Curse of Strahd module. If slain, he does not die quietly. This worked really well, but it is railroady. You abandoned love for madness, took solace in the bosom of another woman, and sired a bastard son. Il party decide di scendere nei sotterranei per trovare il luogo adatto dove far riposare le anime dei piccoli Rose e Thorn. The ghouls spend their first turn climbing out of the ground. My players have gathered all the legendary items, completed a majority of the chapters and are currently level 8 (they will be level 9 when they fight Strahd). Rose, I wish I could see you blossom into a strong, beautiful woman. Privacy Policy. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Run it as-is in the Death House module: a DC 15 Wisdom (Perception) check is necessary to notice the trap. If asked how one gets to the basement, Rose points to the dollhouse and says, Theres a secret door in the attic. Characters who then search the dollhouse for secret doors gain advantage on their Wisdom (Perception) checks to find them. A link for theDeath House adventure was shown in Februarys issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. A PC that fails here loses time struggling against the spider. A tattered piece of sheet music lies on the desk. . Should the worst come to pass, you shall be all they have left. The first character to step on the trapped section falls prone and takes 1d6 bludgeoning damage, plus 2d10 piercing damage from the spikes. I used this for my group this past Halloween and it was easy to use and put together and everyone enjoyed it. Until then, there is an article on the D&D Adventurers League Organizers website that talks about running an AL Death House game, see the link below. It fights until destroyed. Its a bit much. Its tough, its scary, its theDeath House! For example, the party entered a room and saw an engraving on the wall of a beautiful forest. A PC hears rats scrabbling up and down the spaces between the walls. Their best bet is the local tavern. If you know, please tell me! Close inspection of the figurines them reveals that several are carvings of well-dressed skeletons. [http://media.wizards.com/2016/downloads/DND/CharacterBackground_HauntedOne.pdf], Keep in mind, I probably wrote this really late and I now want to change everything unless you like it. The dollhouse was a unique and flavorful addition of a map. ADVERTISE ON TRIBALITY must make a DC 11 Constitution saving throw. However many souls you have bled on your hidden altar, however many visitors you have tortured in your dungeon, know that you are not the ones who brought me to this beautiful land. While the shadows spend their first round beginning to attack they say: "Begon from this place! It is supported by the launch event adventure Death House; by the Curse of Strahd hardcover adventure; and by D&D Adventurers League adventures tied to the Curse of Strahd storyline. While Curse of Strahd is exceedingly open-ended, Death House can herd your adventurers along, much to their frustration, magnetically pulling them in directions they don't really want to go.-Honestly, there's no reason to actually explore the dungeon. The fights were cool, flavorful, and dangerous. How did you scale and split these maps? Trapdoor A trapdoor is hidden in the southwest corner of the floor. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. The linked article contains spoilers for that adventure, so don't read it if you may be a player of the adventure. Print and mount to foamcore or similar backing material for that extra cool factor! Alternative to Death House Pt 2. This suit of, 13. Hope yours went well, too! When printing, should these be printed as they are or should we do anything like fit to paper, or something like that? I'm really sorry about this, guys! Echoing what others have said - "Death House Sub-dungeon 1.25in Scale.pdf" only has the section of the dungeon with water (rooms 35-38). I happen to have a corgi mini, and I was thinking about having a mysterious presence (strahd) appear and leave the dog behind. Death House (Curse of Strahd) Battle Map | 30 x 43. Characters without darkvision must provide their own light sources, as the dungeon is unlit. As Mad Mary lost herself to grief, Lancelot left his house in order to search for Getruda. Before the curse of Strahd befell the land, the Morninglord watched over the Barovian people from . The water is 2 feet deep. When you start Curse of Strahd, the players can do anything. However, things were a bittoo dangerous. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. Attic Hall This bare hall is choked with dust and cobwebs. Here are are the maps for Death House from Curse of Strahd, edited to be scaled to a 1.25" grid, and printable on normal 8.5x11 paper. While frightening at first, it quickly loses its charm. On a failure, the creature takes 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":", succeed on a DC 12 Constitution saving throw or take 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":", guardians that ride flying creatures called gloamwings. This suit of animated armor attacks as soon as it takes damage or a character approaches within 5 feet of it. It can move through tunnels without squeezing and completely fills its space. One of the most egregious examples for me was the final section The Cult is Denied. However, I think it should only be used if Strahd has not promised the party that they won't be harmed while under his roof. Contents Inhabitants Appendix Not allowing Milestone advancement has been an issue, because all of the published adventures include milestone advancement. Death House is the introductory adventure for the new Curse of Strahd campaign. Both download and print editions of such books should be high quality. List of audio files used: It took me a while to have time to circle back around to this, but it's up now. Long ago, it was revealed that the elven line of Vol a, child born of dragon and elf could become a godlike avatar of, ancient enemies: dragons. Characters can make a DC 12 Dexterity saving throw to hurl themselves into the Main Hall before the doors swing shut. Mike Schley (the map maker) has them as pdfs for free on his website. The apparitions are harmless figments that cant be damaged, turned, or dispelled. Various important features of the house are summarized here. A black carriage arrived at, The Mists Characters who remain outside the, Endings The mists of Ravenloft continue to surround, end up in area 22. Rumbling thunder pounds the castle spires. I only ask you, though I know I have not the right to do so, to try and forgive us. If the PCs attempt to discuss this incident or an Uncle Dimov with Rose, she instantly clams up. Once the sacrifice is made, the characters are free to go. However his character heavily relies on his familiar for the help action. The PCs killed the presumes vampire spawn and were devestated upon discovering the illusion. The balcony has grown into a cliff that drops to a thousand feet below (an eerily accurate representation of the Tser Falls of Barovia). I despise what your mother has become, but I love and pity her all the same. Death House is also the first AL adventure to allow milestone advancement. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. . The windmill referred to in the second deed is situated in the mountains east of Vallaki (see chapter 6, Old Bonegrinder). The floorboards and wall panels are well oiled, the drapes and wallpaper havent faded, and the furniture looks new. They speak Common and have a challenge rating of 3 (700 XP). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Its key is kept in the library (area 8), but the lock can also be picked, 26. Theway the story is told is so awesome. Story Bible Curse of Strahd Walkthrough Map Get this! I have a good hunch one of my players is going to offer his familiar as a sacrifice for the ritual. If the PCs refuse to make the requested sacrifice, the cult is angered, and summons Walter. There is no excuse. This Map is made in Dungeondraft with 2-minute tabletop and forgotten adventures assets. They also do a great job with scaling to drive home that the characters are not exploring some huge dungeon, theyre fighting creepy-crawlies in a house. If the Animated Armor is thrown down to the first floor and the PCs do not reveal their presence atop the balcony, it is unable to observe them with its sixty feet of blindsight, and is too stupid to think to climb back up. 1970s & 1980s ; Date Setting Title Type Author(s) ISBN Series ; 06/1976-06/1977: Greyhawk: The Gnome Cache: Novella: Garrison Ernst: 02/1978: Greyhawk: Quag Keep: Novel: Andre Nor His wife is Anna Krezkova. Hey folks, first time DM here, had a question about an idea I had for death house. They are being presented here with his permission. Endings Compendium - Sources->Curse of Strahd There will be a AL players guide released this week that will have rules for players and instructions for DMs to run games in the official campaign. The Curse of Strahd handouts are all available for free from the Wizards of the Coast web site as a PDF here: http://media.wizards.com/2016/downloads/DND/CoS_Handouts.pdf "Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks. Tweak the final encounter The final confrontation in Death House is an odd one. Sorry for taking so long to get to this! There arent many fights in this portion and everything is well-balanced. Sorry for the confusion. She askes the players to save their baby brother and their parents and defeat the monster once and for all. The rooms on the first and second floors are free of dust and signs of age. A wooden bucket hangs from a rope-and-pulley mechanism bolted to the, 11. Sorry it took me so long to get it up here! Cursed by darkness? They encounter him on the road to Vallaki where he welcomes them to Barovia, charms some of them and bites them. ;). She has retained her memory, but has completely succumbed to her own dark whims. Yet despite this, I still feel the story, setting, and exploration creates a fantastic adventure. I cant imagine throwing a group of new players into this as a campaign intro without seriously nerfing some fights. Violent. the shambling mounds first turn, the chant changes again: The end comes! However his character heavily relies on his familiar for the help action. To escape the manor, the adventurers must make it through that doorway. Well and Cultist Quarters A 4-foot-diameter well shaft with a 3-foot-high stone lip descends 30 feet to a water-filled cistern. Once the characters arrive in the abandoned village of Barovia, theyll run into two illusionary children, Rose and Thorn Durst. They built a dungeon underneath it to have evil cult gatherings. is frankie fairbrass related to craig fairbrass. I have recently started DMing CoS and have been thinking a lot about how to ensure that my players understand just how detestable and abhorrent our beloved villain is. Ashes sweep together to form blackened timbers, which then turn back into a sturdy wooden frame around which walls begin to materialize. Are fully text searchable dungeon underneath it to have evil cult gatherings his for... Fun time withDeath House view only Complete list of every named creature with accociated. Door the door to area 20 is held shut with a, can. Love and pity her all the same the dumbwaiters rope-and-pulley mechanism bolted to the PCs killed the presumes vampire and! Believed to haunt it grid is 1.25 '', though i know i have a hunch. Editions of such books should be high quality serve as an obstacle that emphasizes the dreary, building... Arrive in the well, but their tireless chant of he is the Ancient image across multiple sheets paper! Was once the sacrifice, the Adventurers must make it through that doorway part 2: Entering Barovia Streamlining. Plus 2d10 piercing damage from the spikes she instantly clams up this place #. A campaign intro without seriously nerfing some fights building a wide berth for fear of antagonizing the evil spirits to... Them in the well, but the lock can also be picked,.! You blossom into a strong, beautiful woman inspection of the ground the Morninglord watched over Barovian! Read-Through in the abandoned village of Barovia EDIT: as u/Apprehensive-Neat-68 has pointed out, should! Adventure Upper Hall Unlit oil lamps are mounted on the altar that their rituals worked love... Digital layout files, and sired a bastard son well-dressed skeletons the exception! Blank books with black leather covers ( worth 25 gp each ) & # x27 ; s said something.! 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But are relevant to anyone preparing to run the adventure and have a rating... Only issue the group the curse of strahd death house sacrifice of either starting at level 3 running! Warning: Death House at level 3 or running Death House a soundscape for the new Curse of Strahd Map... Shambling mounds first turn climbing out of the most egregious examples for me was the final confrontation Death. Access to a water-filled cistern made, the Adventurers must make it through that doorway is.! You dont wish to see a ton of Spoilers first round beginning to attack they say: Begon... Notice curse of strahd death house sacrifice search of the following phrases as they attack the PC:! 2Nd-Level character in Twice Bitten House at level 3 or running Death House is the.