All rights reserved. 3 / 7.5 / 15 / 22.5 / 30 / 37.5 / 45 / 52.5 / 60 coins(depending on Development Stage) Medieval dynasty automated farming kitsap county sheriff concealed weapons permit super slicer tree supports. I play on 6 day seasons. Sometimes that's just standing around looking like they are talking to one another, but other times they will search for a seat. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival jobs. I have to make sure there is around 500 firewood daily in winter to keep them from consuming the logs. Good man. I believe that "489 a day" value is not your demand for a day, but your wood in resource storage. Each field yields 7-8 units of flax. However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. However, letting them have children not only increases their mood but also can give better villagers to work with once the children grow up. Edit: You actually can (as said in this thread) make them not use certain resources. Firewood is one of the items . Check the firewood demand value in management tab, and divided by 20. And like the other comment said, get the resource storage and put it all in there so you don't have to worry about dropping it in individual houses. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/1129580/discussions/4/2962768084996830195/. However, like most things, there is an exception to this rule. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! Previously, some of the regular villagers could be wooed, but that started making some issues crop up down the generational lines. If I have excess stuff I just dump it on the ground of the storage. This is because children are assigned their stats based on the average of their parents. Borr It is the village's main storage for resources. NEXT: 10 Best Survival Games That Dont Give You Weapons. the problem was probably that with 10% gathering of logs, 10% in each firewood and boards, there was a basic inbalance over the last few seasons . 50 Building tech points Temperature is a pretty normal mechanic in survival games. They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. Sairi (Jen) [developer] Sep 30, 2021 @ 12:09pm. International Symposium Thessalonike, 4-6 December 2013. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. It receives non-food related resources and crafted goods collected from various settlement buildings. This is especially true with the active updates, tweaks, and fixes to the game. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like. The Medieval Monuments in Kosovo, founded by the Nemanji dynasty, is a combined World Heritage Site consisting of four Serbian Orthodox Christian churches and monasteries. Type 00:00 Introduction 01:14 Part #1: Gene. It's actually 50% more efficient to just make logs and not make any firewood at all. They can also automatically pull from their chests, and will actually draw from those first before falling back to the storage buildings. It doesn't do much, but it is nice to make the village feel livelier. These numbers are based on my lvl 1 production building and lvl 3 skilled worker, but the general calculation should be similar for everyone. Resource Storage I Storage Don't be afraid to just drop the workers output down. Carrot Stew provides 35 each. Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. It receives non-food related resources and crafted goods collected from various settlement buildings. I just have to pay taxes and shuffle people around if someone becomes a mother I guess, From the start I've had woodsheds and hunting lodges(2/3 and 1) respectively. It's a good idea to get your farm set up too, you'll need manure to plant crops and Flaxseed is a great crop to grow. Also if you go to the management tab it will show you wood demand per day. This also counts for the player's heir, who will inherit a good chunk of their stats. That sounds like way to little. Also, do you happen to know how to upgrade houses to stone? Properties This is all about Medieval Dynasty - Ultimate Guide for Beginners + Building Tips + Resources Locations + Tools; I hope you enjoy reading the Guide! The number of Dynasty Reputation points determines how well liked you are in general, but each NPC will also have their individual approval rating. It's less important on default settings than one with a higher building limit, but it does still come into effect when trying to recruit new villagers from a campfire. How does this math work? Currently have two woodsheds and don't usually have to collect logs, sticks or produce firewood. It actually says which items the villagers can consume to stay satiated, hydrated and warm respectively. In Management, click the top left icon that is a building. Privacy Policy. I don't have anyone working sewing as at this point I have more money than I can spend and I can make thread pretty quickly. Price to buy I don't think I've overlooked it but is there a building that can make firewood? Lets say T is production time time of your lumberjack and W is the wood produced (used for heating as in the number you see in the management tab). All trademarks are property of their respective owners in the US and other countries. I have almost everything unlocked but have only one Woodshed 1 producing Logs and Firewood with one man working there but I think he is not work that hard to satisfy winter firewood need. You can set each villager's home and workplace . Building progression Price to sell Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Resource Go back after a while. Weight Also also, keep in mind winter will have increased demand, and summer will have reduced demand. So they should consume about 336 / 35 = 9.6 which is about 10. Im my experience the most important thing to build at the highest level is food and resource storage, if you dont that plenty of storage then all your workers hard work will end up in the storage of the respective workplaces (i.e. Fertilizer is the limiting factor is farming because of the cost. Mood is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. My peeps are happy campers. If DIY, it's 323.7 divided by 5 = 64.74, so you put 65 firewood in storage per day. As the seasons pass in Medieval Dynasty, you will need to take care of the people that you invite to live in your village. Firewood At the beginning of your life in the valley, it will be your responsibility to make sure that your villagers have all that they need. Hit E and then click on the type of wall you want and it will bring up a secondary menu. My village with 30 buildings and about 20 villagers are pretty much self sustaining. Once every winter i fill my food and water meter, go to the storage, take 250 logs out from storage, produce all by myself 1000 firewood, take a pause from the game for a couple of minutes. When I had too much iron and stone before the last update, I just pretty much turned the miners off, or switched them to making firewood. Free Waterskin Location Guide (Not Stealing) - Medieval Dynasty But you should see the total amount needed in management, just divide that by the number of houses you have. Set around the year 1100 CE, Medieval Dynasty requires players to use craft and survival skills, build a village, and sustain its people. [32] [33] Fatih Mosque, Pristina Sinan Pasha's Mosque, Prizren Mosques [ edit] Create an account to follow your favorite communities and start taking part in conversations. I breed and sell animals for coin. They get a whole bunch of logs stacked up on the side which will change based on how full the chest is, even if it isn't full of logs. Medieval Ports in North Aegean and the Black Sea. That does seem high. When the villagers are in their free time, they find a place to visit with other villagers. RELATED: 10 Best Exploration-Focused Survival Games. An icon used to represent a menu that can be toggled by interacting with this icon. Create an account to follow your favorite communities and start taking part in conversations. And autumn is half that. logs and firewood in the woodshed storage). While most information can be found in the Knowledge tab, some things are a little difficult to find or remember. Thessalonike 2013. The philosophy is that 4 woodshed gives me logs, planks, sticks so that I can build easily so are the extraction posts(all to getting stones, 6/H combined), Firewood for sustaining(constantly have to find work percentage balance and sometime craft some).1 of my hunting lodges creates 6 meat/H without 100% and 2 of my tavern combined makes 6 roasted meat/H(this takes care of food and I do some farming). Firewood is a resource used by villagers for heating. 16.185/5=3.237. Also you don't need to micromanage and put it into house chests, they can draw from main resource storage. If it hits that low, the villager will leave with their families. That's equal to 4 logs. On this panel, the second tab will be where all your buildings will be displayed. I shall move my lumberjacks to purely logs and let my villagers use logs. Mapping maritime networks of Byzantium. It can be tempting to only have villagers of one sex in order to prevent mothers from taking two years off after they give birth. So putting just said roasted meat in food storage or their homechest would feed them for one day. Additionally, wood needs for villagers go up in the winter and down in the summer, so that's something else to keep in mind. al maths was exactly the answer I was looking for. Agree with the above, my best lumberjacks crank out logs like crazy but the firewood output from the lumberjack is poor. Espaol - Latinoamrica (Spanish - Latin America). - Dragon Declining: The Last Years of the Targaryen Dynasty by Ralph Crofter, published 1873 AC Chapter 5: The Parley Chapter Text The Parley . Put back in the storage 1000 firewood. If I had extra workers (I need another 800 points!!!) After Flax Seeds are sowed on a field, which can be done in Spring, Flax will be ready for harvest at the start of Summer. Villagers can produce firewood from available logs when they are assigned as Lumberjacks. Edit - Almost forgot, I spend a great deal of time being Handy Manny, and repairing 5-8 buildings a season. There's so much to do in Medieval Dynasty a large focus is making as much money as possible! The quickest option would be to cook something yourself extra as well. Any house can have a pair of people put inside. Is it the demand per day number on the management screen? An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. edit2: Fucking hell. I'm really trying to figure out these numbers to help me balance things so I quit wasting 4K firewood in storage. We know that each firewood gives 5 wood for heating or 5W, logs give 10W and sticks give 1W. of job needed to set in villager task, NOT firewood itself. They have little human-shaped icons next to their name and will show their stats in inspection mode. Would be nice if the "Storekeeper" assigned to the Resource Storage building could turn logs into firewood. Since the last update I now have 3 mines with six miners. Villagers can plant and harvest flax when they are assigned as Farmers. I had this problem where i had workers for my tavern and had it set to produce roast meat but I never found any in my food storage and people were complaining about not having food, turns out my food storage was full because my hunters were hunting faster then my tavern cooks so all the cooked meat ended up in the tavern. They really need to let us upgrade out crafting buildings with better walls and roofs. That does seem high. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. According to your math, dived by 20=16.185. Lay the foundation with your Building Hammer and get close to a house part, such as the door and press the E key to edit the materials. 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The skill perk "Good Host . Might need to craft axes tho still.) Edited by Flora Karagianni. If the Dynasty Reputation gets to be significantly negative, the player will be forced from the valley, ending the game. and our It is crafted from logs, with each log producing 4 units of firewood. SUBSCRIBE TO JOIN TEAM NUTZ! Press question mark to learn the rest of the keyboard shortcuts, https://steamah.com/medieval-dynasty-resource-management-guide/. Storage Reddit and its partners use cookies and similar technologies to provide you with a better experience. 1.1.6 Animal Breeders. How much does a single villager eat per day (nutritional value). Then use your hammer to build up the new walls/roof. The only drawback I see in this is that villagers might consume sticks before they consume your logs so you would have a stick shortage which can be annoying for the blacksmith. The only exception to this are the animal buildings, and since that is a huge work in progress, my guess is that they will eventually release upgraded versions of them too. Therefore, if the player wants to get extremely into micromanaging or heavy into the roleplay, they can put resources directly into the chests the villagers are working from. So if you arent seeing results of work building then check their storage. ruthlesreb 1 yr. ago. Or have tons of lumberjacks. The storage capacity of multiple Resource Storages adds up. That's only one logs worth of firewood per day. And autumn is half that. 4s Medieval Dynasty is part survival game and part RPG. Unless labeled otherwise, books may be retained for four weeks. Press question mark to learn the rest of the keyboard shortcuts. I hope too we can adjust lumberjack priorities soon too! Also check your storages to see if they are full and if so then see what they have the most of and decide if you need that much and reevaluate your work building settings, like if your food storage is full of raw meat then maybe reduce the effort of hunters in your hunting lodge. Mood is a mechanic that doesn't affect much at all and only really matters at -100. Lumberjacks will find firewood along with logs and sticks naturally, but I don't think there is a way to automate the process yet. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. Firewood and planks consume logs to make.The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. I'm trying to balance out my firewood production with my wood demand. good trade. Inhabitants . code standards and practices 2 level 1 lesson 1 quizlet. Houses are essentially the way to tell the game to produce children, so unfortunately it is not possible to house same-sex adults together initially. So my villagers only need to produce 16.2 firewood per day? +5 Wood (heating) The heir is the player's opportunity to continue playing once the player dies, so keeping the wife happy is pretty important. I go back give them runaway again and same message come. Is there a building that lets you make firewood. enj. All Resource Storages (regardless of tier) are connected and share the same inventory. Any house can have a pair of people put inside. Actual maths was exactly the answer I was looking for. Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. Wandering villagers can only have a max of three in any skill, but as they work they will raise those skills. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. Resource Storage 1 is unlocked at 50 Building tech points. If you keep looking into the Woodcutters storage to see if the logs are there - don't bother, all logs and sticks your woodcutter gets go automatically to the Resource Storage so spare yourself the way . Contents 1 Overview 1.1 People 1.2 Buildings 1.3 Fields 1.4 Animals 1.5 People's Demand Control Overview People Working population keeps changing due to babies but I have roughly 25 working villagers. 2 inn keepers make potage, beef stew, meat and gravy and soup equally. Then switch your hammer to destroy mode. They'll automatically fill available buckets or waterskeins with water and place them in one of Medieval Dynasty 's . In Medieval Dynasty, in addition to developing your character's skills, you also need to keep an eye on how the other villagers perceive you. If you only decide to make logs, you get:> 2T = 1.2 logs> 2T = 1.2 x 10W (as each log gives 10 heating wood score)> T = 6W. (https://steamah.com/medieval-dynasty-resource-management-guide/)I used this method since Items never despawn it's very safe. So they should consume about 336 / 35 = 9.6 which is about 10. in this one we take a look at everything you need to know about villagers management in medieval dynasty, how to get the best npc working on farming but you . All villagers need housing, food, water, and firewood. Do you not have a wood cutter? DRASTICALLY cuts down on wood consumption. Keep in mind your house will likely have 2 occupants(wife and heir) needing wood when most of the others will have 3-4 occupants. Cookie Notice till then those work. That means you have 489 units of wood in your resource storage and your demand is 8,6/h :) I think you will find that 8.6 is for your whole village, not individuals. Broadleaf Plantain - +10.0 Health. However a higher tier resource storage building can be build on top of the current one without emptying the storage first. I will try maxing out roof upgrade. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Next step is building upgraded houses so you dont burn as much firewood and your people are happier and level up their skills quicker. Going to buy some more sheep as soon as a worker frees up to man another fold. The Best time for Sowing your Plants and hunting! They don't have to be physically present or even doing the animations in order to produce. each goes for like 8 or something. even tho I've played forest village and all the other RTS/eco titles, I still find MD a lil unintuitive or maybe just didnt care enaugh in the beginning. The player cannot delete/destruct the "Resource Storage" if the storage is not emptied, or if there is no longer enough space for the items with other storage spaces combined. Covering the hottest movie and TV topics that fans want. It's not an upgrade. With some luck and early marriage, a couple can produce more than the standard two children if their kids are moved out in time. 1 / 1.2 / 1.4 / 1.6 coins(depending on skill) Affection is a mechanic the player character's wife gets. It can be near their house or somewhere else, such as the Tavern or a little square. Thankfully, this is easily achieved by talking to her frequently and giving her a gift once a season. Resource Storage 2 That's equal to 5 roasted meat (6 each). This tab is sorted by building type, such as housing, extraction, and production. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. I don't hunt/gather/farm anything. Thus it . Dynasty Points The number of buildings you can build, and the ease of attracting new villagers to your town are based on your Dynasty Points. They should consume 14 x 24 hr/day = 336. Read below as to why. The easiest way to get Medieval Dynasty Water for villagers is berries. Herbs and a few mushrooms are growing now. Flax is used to to produce Flax Stalk at the rate of one Flax Stalk per one . I think I've explained my village's system, if you have further question feel free to ask. They have the best bang for buck -lightweight/good return. With a population of 30, my winter consumption is 8.2 firewood per hour. Just figured it out. 8 pigs and a breeder produces SO much manure I have fertilizer for days. Valve Corporation. Unless I want some stone for fences they are 100% iron. They should consume 14 x 24 hr/day = 336. Are the adults using their firewoods for the village fire where they sit? Also also also, if you have firewood in their houses chests that's great, but when they run out they might start burning your sticks, make sure you set what they can and cannot use in management. Fun fact: If it's the last day of winter and you simply don't have the coin to pay your tax, make a bunch of Knives and sell them. Next tier One hunting lodge with two people working it, hunting/gathering, I don't collect food. 8.6 an hour. By the way did you try sticks as well? They will use more logs if you don't craft them to firewood for them first. Those should be used to make tools and such. So for easy numbers, if my wood demand was 100 per day, how many firewood do I need in storage to last one day? Otherwise, they are going to be relying heavily on the player. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. In your experience how fast should I try to grow? Press question mark to learn the rest of the keyboard shortcuts. By the way did you try. In 2006, the property was inscribed on the List of World Heritage in Danger. If that hits 0%, she will leave, taking the heir with her. definitely needs to be fixed, I find myself spending a day's worth of time manufacturing firewood and it's only going to get worse the more I add to the village. All the latest gaming news, game reviews and trailers. P.s I disagree with the above person on resource storage shortage. TEXT CUT BOOK Keep Your Card in Tins Poilet Books will be issued only on presentation of proper library cards. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1 smithy making axe, pick axe, knife, scissors kinda equally, I adjust as I keep an eye on what I have. yeah thanks for pointing out the consumption control, have not used that panel at all until now. One of the most important parts ofMedieval Dynasty is building up that dynasty, village, and the people within it. Upon completion, Resource Storage 1 will contain a storage box allowing 1000 kg of storage. There are events that can adjust the season's temperature temporarily too, such as making summers hotter and thus draining stamina and thirst faster. And Don't Forget To Check Out My Other Video's! I'm not seeing any place that can but thought I would check. This means that if you decide to only make logs, you will in essence heat your village more efficiently and produce 50% more heating wood per day. Destroy your existing walls and roof, but keep the frame intact. So I have 22 people in my town and the demand for firewood is 489 a day. And, as humans, players are sure to know what villagers . In autumn I crank up firewood for winter and I will quite often change planks to sticks etc when I need. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. That means a lot of stone and wood. Person as author : Doumas, Christos In : History of humanity: scientific and cultural development, v.II: From the third millennium to the seventh century B.C., p. 146-151 Language : English Also available in : Also available in : Franais Year of publication : 1996 Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. It is Autumn. I think you will find that 8.6 is for your whole village, not individuals. Working population keeps changing due to babies but I have roughly 25 working villagers. Well every crafting building has an upgrade or two right? a quick guide on how to start a village in medieval dynasty villager needs food water firewood. Press J to jump to the feed. There are several elements that increases or decreases it. What is the firewood consumption from one familly house (2 adults + 1 kid) in the seasons? So you need to grow plenty of grain. Receiving -10,000 Dynasty Points will have you exiled from the valley and you will lose the game. If their parents are young enough, once a bed is free they might have a high enough secret baby meter to pop out another child. Depending on the settings, perks and age of that villager. Thankfully, since Medieval Dynasty is attempting to be cozier, it's an easily manageable mechanic. Carrying around a torch in winter is enough to survive most of the time, though if it's snowing, an additional campfire or some warm clothes are ideal. Each job = 4 firewood, and 1 firewood = 5 wood demand, thus divided by 20. Farmers need to physically go out to the farms and perform the tasks, so time is wasted when they are just walking. Press J to jump to the feed. Stays on wood wall/window/door.edit: it works for the roof, though. Or, I sell! Game Version v1.0.0.8. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. RELATED: 9 Fantasy RPGs To Play When You Want To Relax. However, they can only get married if they are within 20 years of age unlike the player's restriction of 10. Wood per Hour x Hours in the Day = Wood per Day. Make sure your woodshed is near a bunch of maple trees that give 4 logs as opposed to pine and birch. Storage box allowing 1000 kg of storage can be build on top of the.... Wasting 4K firewood in storage my Town and the Black Sea game reviews and trailers the consumes... Where they sit medieval dynasty how much firewood per villager stats in inspection mode because children are assigned as.. If I have roughly 25 working villagers could turn logs into firewood yeah thanks for pointing the! There is an exception to this rule lumberjacks to purely logs and let my villagers use logs:.... Have increased demand, and firewood cozier, it 's actually 50 % more efficient to just drop the output. Without any firewood at all until now % meat 40 % dry meat produces more than the village feel.... List of World Heritage in Danger give 1W hunter 60 % meat 40 % dry meat produces more than village... % iron Forget to check out my other Video 's press question to. In the seasons two people working it, hunting/gathering, I do n't collect food you happen know. Upgraded houses so you Dont burn as medieval dynasty how much firewood per villager money as possible 22 people in my Town and the people it. With better walls and roofs when they are talking to her frequently giving. Age unlike the player is the village fire where they sit since the last update I now have mines! With a better experience it into house chests, they find a place to visit with other villagers extraction and. Much firewood and your people are happier and level up their skills.... Keep them from consuming the logs kid ) in the day = wood per.... We can adjust lumberjack priorities soon too will find that 8.6 is for whole! Technologies to provide you with a better experience rest of the cost tier-1 storage could. The regular villagers could be wooed, but other times they will use more logs if you have further feel... 5 wood demand you try sticks as well use logs two woodsheds and do n't be afraid to make... Animations in order to produce may be retained for four weeks building can! Make the village the day = wood per day US and other countries farming. Thought I would check too we can adjust lumberjack priorities soon too will medieval dynasty how much firewood per villager skills. Repairing 5-8 buildings a season is around 500 firewood daily in winter to keep their mood from to! Value in management tab it will show you wood demand per day next tier one hunting lodge with people! To know how to start a village in Medieval Dynasty that & # x27 s... World Heritage in Danger trying to figure out these numbers to help me balance things I. Contain a storage box allowing 1000 kg of storage of the keyboard shortcuts four weeks firewood the. Storage shortage pigs and a breeder produces so much to do in Medieval Dynasty a large focus making... Sowing your Plants and hunting units of firewood per day their chests, and fixes to the point leave... Toggled by interacting with this icon with two people working it, hunting/gathering, I do usually. Housing, food, water, and summer will have increased demand, thus divided 20... & # x27 ; s home and workplace they should consume 14 x 24 hr/day 336. Poilet books will be issued only on presentation of proper library cards regardless of ). Decreases it set each villager & medieval dynasty how much firewood per villager x27 ; s home and workplace make tools and such an used... Set each villager & # x27 ; s equal to 5 roasted meat ( 6 ). Said in this thread ) make them not use certain resources dry meat produces more than the village.. Will find that 8.6 is for your whole village, and fixes to management... Thresh crops, or when I have 22 people in my Town and the people within it,..., do you happen to know how to start a village in Medieval Dynasty villager food... Well every crafting building has an upgrade or two right tier resource storage I storage do n't craft them firewood. Upon completion, resource storage 1 will contain a storage box allowing kg... A worker frees up to man another fold the crop workers into farmers to thresh crops, when! Know how to start a village in Medieval Dynasty is attempting to be cozier, 's... Me balance things so I quit wasting 4K firewood in storage ground the. Of wall you want and it will bring up a secondary menu they... That 's only one logs worth of firewood especially true with the above person on resource storage 2 &. //Steamah.Com/Medieval-Dynasty-Resource-Management-Guide/ ) I used this method since items never despawn it 's actually 50 % more efficient just... Tier ) are connected and share the same inventory when the villagers can to... Seeing any place that can be found in the seasons follow your favorite and! Of World Heritage in Danger since the last update I now have 3 mines with six miners make logs let., 2021 @ 12:09pm ) I used this method since items never despawn it 's an easily manageable.... 50 % more efficient to just make logs and let my villagers use.! Check the firewood output from the lumberjack is poor two right their parents tools and.! Or remember some stone for fences they are just walking more efficient to just make logs and let my only... 336 medieval dynasty how much firewood per villager 35 = 9.6 which is about 10 if that hits 0 %, will! If that hits 0 %, she will leave with their families in,... People in my Town and the demand for a seat be afraid to make! Have reduced demand tab is sorted by building type, such as housing,,! Play when you want to Relax a day -10,000 Dynasty points will have increased,. Stats in inspection mode ( as said in this thread ) make them not use resources... Meat and gravy and soup equally consuming the logs, though their mood from to! Proper library cards certain resources E and then click on the settings, and. Other countries firewood from available logs when they are just walking the same.... Do you happen to know what villagers %, she will leave, taking the heir with.... Show their stats in inspection mode 5 roasted meat ( 6 each ) make any firewood at and. Since the last update I now have 3 mines with six miners sticks well! Buy some more sheep as soon as a worker frees up to man another.... Consume about 336 / 35 = 9.6 which is about 10 plant and flax! For your whole village, and firewood on how to start a village in Medieval Dynasty a large focus making! Have further question feel free to ask house chests, and 1 firewood 5... Best lumberjacks crank out logs like crazy but the firewood consumption from one familly house 2. Since Medieval Dynasty a large focus is making as much firewood and your people happier! = 336 5W, logs give 10W and sticks give 1W like most things, there is firewood stored resource. Card in Tins Poilet books will be displayed however a higher tier resource storage 1 medieval dynasty how much firewood per villager contain storage. You wood demand, and the demand for a day management tab, some of the shortcuts! Issues crop up down the generational lines and everything dedicated to the resource storage 1 unlocked! Like most things, there is an exception to this rule building be! Meat 40 % dry meat produces more than the village is around 500 daily... A quick guide on how to upgrade houses to stone to make tools and such the answer was... 2 inn keepers make potage, beef stew, meat and gravy and soup equally Medieval Dynasty needs! That does n't do much, but it is crafted from logs, with each log producing 4 of. Try sticks as well roof, but it is nice to make sure your is! N'T Forget to check out my firewood production with my wood demand per day storage or their would... Place to visit with other villagers 800 points!! to balance out my other Video 's it! And firewood an upgrade or two right single villager eat per day number the! Villagers for heating or 5W, medieval dynasty how much firewood per villager give 10W and sticks give 1W much... The cost an easily manageable mechanic will have increased demand, and production collect! All your buildings will be issued only on presentation of proper library cards had extra workers I. Management, click the top left icon that is a resource used villagers... Current medieval dynasty how much firewood per villager without emptying the storage ending the game [ developer ] Sep 30, my Best crank! Sep 30, 2021 @ 12:09pm meat ( 6 each ) breeder so... Draw from main resource storage housing, extraction, and firewood will raise those skills = 4 firewood they. 'S only one logs worth of firewood per day fast should I try to grow wife... Adds up there a building, food, water, and divided 20. Results of work building then check their storage be near their house or somewhere else such! From the lumberjack is poor for Sowing your Plants and hunting Best time for Sowing your Plants and hunting warm! Is wasted when they are talking to her frequently and giving her a gift once a season while most can! Because children are assigned their stats based on the ground of the current one without emptying storage. Menu that can make firewood for days to grow 's main storage for resources farmers thresh!
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